The same was said by a former combat designer at Playground Games a couple of months back who was brought in solely because the developer had little experience in designing a combat system for an open world on such a massive scale. The news about Fable having trouble meeting its development goals is not new. “They tried to build the game on ForzaTech the gameplay mechanics were alluding them. Fable looks to be a few years away, today we'll be going over the recent news of it using a completely new custom made engine and not the unreal engine 5 as. “Fable had to be scaled down because the team had trouble with the engine,” said Lehri. Fans have been eagerly awaiting any news on the upcoming Fable 4 so many saw this as a hope for some more detail about the currently ambiguous game. In addition, a lack of actual open-world mechanics outside of its Forza games made development too cumbersome for the developer. Recently, XBOX Publishing made a tweet that highly hinted on an upcoming announcement regarding the new Fable game. Playground Games is said to have found it difficult to build a functional open world for Fable on ForzaTech that supports its gameplay mechanics.
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Trying to build an open world for Fable though was always going to be a completely different matter. It's believed that Xbox is making major deals with third-party developers in order to sweeten their exclusive line-up, as first-party exclusives like Fable may not launch for several more years. During the latest XNC Podcast episode earlier today, co-host Gaz Lehri stated that he has heard from a trustworthy source about developer Playground Games reducing the scope of development for the fan-dubbed Fable 4.įable is being rebooted on the ForzaTech engine which has so far powered the open worlds of the Forza games. Major Xbox exclusives such as Fable 4 and Perfect Dark may be much further away from releasing than was initially believed, according to a reputable source.